Eric G. Ryan

groovehappy@hotmail.com

 

Mission Statement

As an artist with over 13 years experience in the entertainment industry,  I want to introduce design originality as well as great craftsmanship.  I am very confident that I can accomplish any task in a timely manner, under pressure, as well as in a team environment.  I work just as well independently as I do with a team, while retaining a good sense of diplomacy and humbleness.  I am proficient at learning new programs/ techniques fast and look forward to learning tools that will increase company efficiency.  I love to learn and I find myself always reading and studying techniques of great artists, old and new.  Making great art is my motivation.ion.

 

Experience

 

Film and Television

Freelance Production Designer - Legacy FX, Burbank, CA

3/14-4/14

Visually developed some of the creatures in an upcoming live-action horror film, as well as development of various creatures for commercials for clients like Budweiser and General Electric.

Worked directly with a co-owner to develop these characters for 3 commercials and 1 movie.

 

Freelance Production Designer - Cinovation Studios, Burbank, CA

3/10-4/10

Co-created the main villain and creatures in the live-action Sci-Fi film sequel, Men In Black 3. Worked with renown VFX artist and owner Rick Baker to develop the look and behavior of several of the characters in the pre-visualization process.

 

Freelance Production Designer - Sony Pictures, Culver City, CA

3/08-5/08

Development of many of the main characters and creatures in a feature animation film pitch. Helped to develop the style of the characters and world through the vision of the director and Lead Production Designer.

 

Freelance Production Designer - Zoic Studios, Culver City, CA

4/08, 3/09

Visually develop a creature for the Middleman series. Helped to enhance an existing monster through color correction, detail additions and lighting. Also worked with the studio to develop a character and animation for the Playstation Network client.

 

Games

Senior Concept Artist – Sony Computer Entertainment of America, Santa Monica, CA

9/10- 2/14

Fully realized characters, creatures, environments, marketing illustrations and cinematic shots for God of War: Ascension and an unannounced Sci-Fi Title. Visually developed thumbnails, studies, dramatic key art and any additional illustrations that fully crystallize what the character or environment might be.

 

Associate Art Director - Liquid Entertainment, Pasadena, CA

6/09- 9/10

Work side-by-side with the Art Director to provide vision for the Art Department as a whole. Supervise and provide constructive feedback for the Art team in a hands-on approach with paint-overs and detailed concepts. Highly instrumental in developing and solidifying the art production pipeline.

 

Lead Concept Artist - Liquid Entertainment, Pasadena, CA

8/06- 6/09

Coordinated with the Art Director to guide the visual creation process of the characters and environments of the world. Supervise and provide constructive feedback for a team of concept artists.

3D Artist/ Concept Artist, – Liquid Entertainment, Pasadena, CA

6/03 – 7/06.

Conceptualized characters, creatures, buildings, and environments. Visually developed 3 shipped titles (as well as the current title in production) and 9 pitches. Responsible for all of the effects on 3 games, and worked as an auxiliary modeling and texturing artist.

 

Teaching

Character Design Instructor,–
CGMWmasterclasses.com, CA 2011-present
Gnomon School of Visual Effects, Hollywood, CA
Los Angeles Academy of Figurative Art, Van Nuys, CA
Art Institute of California – Inland Empire, San Bernadino, CA

2005-10

Worked with students to visually develop characters from a given story. Guided students through the entire design process, from extracting important story driven elements vital to capturing the essence of the character to rendering a fully realized, final color image of that character.

 

Published Art

Art of God of War: Ascension, (2013)

Advanced Photoshop, Issue 67

Blue Canvas, Issue 5

Imagine FX, Issue 40 with accompanying tutorial video

Ballistic Publishing, D’Artiste Concept Art 8/06, Cover Image

PC Gamer 10/04, Cover Image

Game Informer 09’

Playboy – Illustration for female video game character article 12/09

 

Freelance Illustrations for (2003- Present):

Gearbox

Cyclops Vapor

Tyler West Studios

Zoic Studios

Blizzard Entertainment

Coast Advertising Inc.

Art Institute of California- Orange County

Sonic-cow.com

Blue Canvas

Varner Studios Inc.

Midnight Studios

 

Education

Art Institute of California- Orange County

Completed 2 years in the major of Media Arts and Animation

University of California, Berkeley

Bachelor of Arts in Molecular and Cell Biology, emphasis in Neurobiology

 

Additional Education

 

Concept Design Academy

Los Angeles Academy of Figurative Arts

Mold3D.com

Gnomon School of Visual Effects

CGMasters Academy

 

Software


Photoshop

Zbrush Concept Sculpting

Mudbox

Camtasia

Unreal 3

Proprietary Effects Software

3D Studio Max

Word

 

*Additional artwork can be provided upon request

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